Tapamine: free one-tap games to play with friends
Free one-tap games for one thumb: daily levels, ghost races, and challenge links. No download; works offline in your browser after the first visit.
100 one-tap games
- Updraft: Thread the wind gates. (Tap to flap · Hold to glide)
- Drop: Fall fast. Don't get squished. (Tap to turn · Hold to brake)
- Slab: Stack it to the sky. (Tap to drop · Hold to slow)
- Spire: Swing across the rooftops. (Hold to swing · Release to fly)
- Drift: Hug the curves. Don't fly off. (Hold to turn · Release to straighten)
- Wall Hop: Climb. Don't look down. (Tap to leap)
- Tint: Only your color gets through. (Tap to bounce)
- Pin: Never hit your own pin. (Tap to throw)
- Bridge: Measure twice. Cross once. (Hold to grow · Release to drop)
- Dash: Jump to the beat. (Tap to jump · Hold to keep jumping)
- Jet: Fly the zapper lab. (Hold to fly · Let go to fall)
- Copter: Swing through the girders. (Tap to flip direction)
- Dunk: Drop it through every hoop. (Tap to bounce · Drop through each hoop)
- Lander: Touch down. Gently. (Hold to fire the engine · Land soft on the pad)
- Hop: Cross the road. Then the river. (Tap to hop forward)
- Rush: Gun it through the gaps. (Hold to drive · Release to brake)
- Swap: Grab every circle. Dodge every square. (Tap to switch lanes)
- Flipper: One button. Both flippers. Don't drain. (Tap or hold to flip)
- Swoop: Dive the hills. Outrun the night. (Hold to dive · Release to fly)
- Moto: Flip it. Stick it. (Hold to flip back · Let go to land)
- Flipside: Flip gravity. Mind the gaps. (Tap to flip gravity)
- Jelly: Squeeze through before it shuts. (Tap to jump through the gap)
- Orbit: Let go at the right moment. (Tap to launch)
- Coil: Grow long. Don't bite yourself. (Tap to turn · Tap 3× for left)
- Rally: Keep the ball in the ring. (Tap to reverse the paddle)
- Duo: Two friends, one spin. (Hold = right · Let go = left)
- Crane: Swing it. Drop it. Build it high. (Tap to drop the block)
- Putt: Sink it before you run out of strokes. (Press to aim · Hold for power · Let go to putt)
- Toss: Land it upright. Every time. (Hold to charge · Release to flip)
- Reel: Keep it in the bar. Reel it in. (Hold to lift the bar · Release to let it sink)
- Chomp: Eat the dots. Dodge the ghosts. (Tap to pick the turn · Hold to turn back)
- Invade: Hold the line. Pick them off. (Tap to fire · Hold to stop)
- Rocks: Spin. Shoot. Split the rocks. (Tap to fire · Hold to thrust)
- Brick: Smash the wall before it lands. (Hold = right · Let go = left)
- Blast: Weave through the squadrons. (Hold = right · Let go = left)
- Barrel: Climb the girders. Jump the barrels. (Tap to jump)
- Joust: Flap high. The higher lance wins. (Tap to flap)
- Defend: Burst them before they land. (Tap to launch)
- Tetra: Pin it. Spin it. Slam it. (Tap to rotate · Hold to drop)
- Duck: Wait for the line-up. Then fire. (Tap to shoot)
- Punch: Read the tell. Block. Punish. (Tap to punch · Hold to block)
- Hex: Slip the gaps. Never stop spinning. (Hold = clockwise · Let go = counter)
- Helix: Spin the tower. Drop the floors. (Hold to spin the tower)
- Smash: Smash the stack. Spare the black. (Hold to smash · Let go to bounce)
- Zig: Zig. Zag. Don't fall off. (Tap to turn)
- Lock: Tap on the dot. Spring the lock. (Tap when you hit the dot)
- Fireball: Blast the tower. Miss the barriers. (Tap to fire)
- Boing: Charge it. Hop it. Stick the landing. (Hold to charge · Release to jump)
- Shape: Turn to fit. Through the wall. (Tap to rotate)
- Slice: Chop fast. Mind the fingers. (Hold to chop)
- Wave: Zig-zag the spike tunnel. (Hold to rise · Let go to dive)
- Miner: Hook the gold. Beat the clock. (Tap to fire the hook)
- Timber: Chop fast. Mind the branches. (Tap to chop · Hold to switch sides)
- Scope: Hold your breath. Squeeze. (Hold to steady · Let go to fire)
- Evade: Out-turn the missiles. (Hold to turn · Let go to fly straight)
- Pump: Bigger is better. Until it isn't. (Hold to pump · Let go to bank)
- Pour: Stop at the line. Mind the foam. (Hold to pour)
- Claw: Drop it dead centre. Win the plush. (Tap to drop the claw)
- Plinko: Drop it. Bounce it. Bank it. (Tap to drop)
- Turret: Spin. Tap. Hold the yard. (Tap to fire)
- Launch: Fire the turtle. Boost past the spikes. (Tap to launch · Tap to boost)
- Snip: Cut the rope. Feed the blob. (Tap to cut)
- Bubble: Match three. Hold back the ceiling. (Tap to shoot)
- Dodge: Read the shadows. Don't get flattened. (Hold to stop · Let go to run)
- Rail: Flip the switch. Every train home. (Tap to flip the switch)
- Gulp: Eat small. Dodge big. Grow. (Hold to swim up · Let go to sink)
- Echo: Watch the colours. Echo them back. (Tap when the light hits the colour)
- Tempo: One lane. Every beat. (Tap on the beat · Hold the long notes)
- Dino: Hop the cacti. Duck the birds by staying put. (Tap to hop · Hold to jump high)
- Skate: Ollie the cones. Grind the rails. (Tap to ollie · Hold to grind)
- Surf: Outrun the curl. (Hold to climb · Let go to drop)
- Ski: Carve fast. Something's coming. (Hold = right · Let go = left)
- Chute: Ride the wind. Pull low. (Hold to spread · Tap to open the chute)
- Climb: Gas it. Don't flip it. (Hold to gas · Let go to brake)
- Slot: Full throttle. Until the corner. (Hold to go · Let go in the corners)
- Shift: Launch on green. Shift on the light. (Hold to launch · Tap to shift)
- Wire: Don't look down. Keep walking. (Hold = lean right · Let go = lean left)
- Curl: Draw to the button. Sweep it home. (Hold for power · Tap to sweep)
- Keepy: Don't let it touch the grass. (Tap to kick)
- Bat: Read the pitch. Time the swing. (Tap to swing)
- Hoops: Nothing but net. (Hold for power · Release to shoot)
- Kick: Pick your corner. Beat the keeper. (Tap to aim · Tap to shoot)
- Bowl: Curl it into the pocket. (Tap to aim · Hold for spin)
- Darts: Call it. Hit it. (Tap · Tap · Throw)
- Bow: Draw. Breathe. Loose. (Hold to draw · Let go to shoot)
- Leap: Sprint, gather, fly. Don't foul. (Tap fast to sprint · Hold to jump)
- Vault: Run, plant, push. The bar keeps rising. (Hold to run · Let go to plant)
- Draw: Wait for it… wait for it… DRAW! (Tap the moment you see "!")
- Skip: Keep the rope turning. Don't trip. (Tap to jump)
- Dive: Tuck, spin, open. Rip the entry. (Hold to tuck · Let go to open)
- Kart: Drift the corners. Cash in the sparks. (Hold to drift · Let go to boost)
- Ricochet: One bullet. Bank it. Get them all. (Tap to shoot)
- Traffic: One light. Keep it flowing. (Tap to switch the light)
- Rings: Pump the water. Hook the pegs. (Hold to pump the water)
- Red Light: Run while she sings. Freeze when she turns. (Hold to run · Let go when she turns)
- Stairs: Step, step, turn. Don't look down. (Tap to climb · Hold to turn)
- Whack: Bop the moles. Spare the bunnies. (Tap to whack)
- Tug: Mash to pull. Dig in when they heave. (Tap fast to pull · Hold to brace)
- Lift: Going up. Stop right on the floor. (Hold to go up · Let go to stop)
- Cookie: Carve the shape. Don't crack the candy. (Hold to carve · Let go at the corners)
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