Echo
Watch the colours. Echo them back. A free one-tap game.
Play nowTap when the light hits the colourEcho is a one-button memory game. A ring of coloured pads flashes a short sequence, one colour at a time, each with its own note. Then it's your turn: a light starts running around the ring, and you tap anywhere when it lands on the next colour of the sequence. Get them all and the round is yours, and the next sequence is one colour longer. Tap the wrong colour, or let the right one pass by twice, and you lose a heart and watch the sequence again. Three hearts per run. The light speeds up, changes direction in later rounds, and the ring grows to five and then six pads. There's a new sequence every day, with friends' ghost lights circling beside yours.
How to play Echo
- Watch the pads flash. Each colour also plays its own note.
- When it says YOUR TURN, a light starts running around the ring.
- Tap anywhere when the light is on the next colour of the sequence. Repeat until the sequence is done.
- A wrong colour, or letting the right colour go by twice, costs a heart. Lose all three and the run ends.
Tips to get a high score
- Hum the notes as they play. A tune is easier to remember than a list of colours.
- Tap as the light reaches the middle of the pad for a PERFECT. Perfects in a row climb in pitch.
- Don't rush: the light comes around again, and you only lose a heart once the right colour has passed twice.
- From round 5, every other round runs the light the other way, so check its direction before you tap.
- A round with no mistakes and nothing but perfects is FLAWLESS and drops a coin.
How the rounds ramp up
Echo gets harder round by round over the first 14 rounds. Round 1 is two colours, and every round adds one, so round 14 asks for fifteen.
The light speeds up steadily. In round 1 it stays on each pad for about 0.4 seconds. By round 14 that's down to about a sixth of a second, and it keeps getting a little faster until it bottoms out at about an eighth of a second, around round 19.
The playback speeds up too, from about half a second per colour to about a quarter. The ring grows to five pads at round 8 and six at round 12. From round 5 on, every even-numbered round runs the light the other way.
Hearts, rounds and coins
Your score is the number of rounds you complete. PERFECT taps, streaks and FLAWLESS rounds don't add to it; they earn coins. A coin drops for every six perfects in a row, and another for each flawless round.
You get three hearts for the whole run, and they never refill. A mistake replays the full sequence and restarts that round from its first colour, so a heart lost late in a long round costs you the whole round's progress.
Treat each round as a tune you add one note to. The sequence only ever grows at the end, so while it plays back, relax through the part you know and put your full attention on the new final colour.
Timing the light
A tap counts for whichever pad the light is over at that instant, and each pad's zone runs halfway to its neighbours. Tap a little early and you can land on the pad before your target, which costs a heart.
A PERFECT needs the light in roughly the middle third of the pad. Aiming for the middle is also the safest place to tap, so going for perfects and staying alive are the same habit.
If you miss the moment, let it go. Each correct tap gives you a fresh allowance: the heart is only lost when the light leaves the right pad for the second time. Waiting one lap is much cheaper than a rushed wrong tap.
When the same colour comes twice in a row, you don't have to wait a full lap. Tap twice while the light is still on that pad. At high speeds that's often the easiest way through a repeat.
Daily levels and ghost races
Today's Echo level is the same for everyone, and you race the ghosts of other players' runs. How daily levels and challenges work.
FAQ
How long do the sequences get?
Round 1 has two colours and each round adds one more. The same sequence keeps growing, so you only need to remember the new colour at the end.
What happens when I lose a heart?
The whole sequence plays again and you start the round over. You keep the rounds you've already completed.
Is it free?
Yes. Every Tapamine game is free to play in your browser with no download and no account.
Does it work on my phone?
Yes. Tapamine is built for phones first: portrait, one thumb, and it works offline after your first visit. It also works with a mouse or the spacebar on a computer.
How do challenges work?
After a run, tap “Challenge a friend” to send a link. Your friend plays the exact same level and races your ghost — a replay of your run — to see who wins.
Add Echo to your site
Echo is free to embed on your blog, class page or website. Paste this code:
<iframe src="https://tapamine.com/embed/echo/" title="Echo: free one-tap game" width="360" height="640" style="border:0;border-radius:16px;max-width:100%" allow="autoplay; fullscreen; web-share" loading="lazy"></iframe>