Bridge

Measure twice. Cross once. A free one-tap game.

Play nowHold to grow · Release to drop

Bridge is a one-tap timing game. Hold to grow a plank, release to drop it across the gap to the next pillar. Get the length just right — land on the red center for a perfect bonus.

How to play Bridge

  1. Hold to grow your plank.
  2. Release to drop it across the gap.
  3. If it reaches the next pillar, you walk across. Each pillar is a point.
  4. Too short or too long and you fall.

Tips to get a high score

How the gaps change in Bridge

Bridge's layout ramps up over the first 34 pillars. The very first gap is fixed and short. After that, gaps stretch to roughly one and a half times their early length on average, while pillars shrink to about half their early width.

Your plank grows faster as well, about a third faster by pillar 34. That means the hold you learned early on overshoots later; the same distance takes a shorter press.

Past pillar 34 the pillars keep slimming slowly, so no run lasts forever. After the first few pillars, about one in eight is a breather: a wide pillar set close by.

Don't stand still for long. If you wait on a pillar for five seconds it crumbles, and it starts to tremble and crack after about three.

Scoring perfects

Each pillar you cross is worth one point. If the tip of your plank lands within the small red notch in the middle of the next pillar, you get one bonus point, so a perfect pillar counts double.

The perfect counter tracks your streak, but each perfect is still worth exactly one extra point. Missing one resets the streak without costing you anything else.

The notch is only ten pixels wide, which at the plank's early growth speed is a window of about a twentieth of a second. The good news is that the center is also the spot furthest from both edges, so aiming for it is always your safest aim, and on the skinny late pillars the target is a large share of the whole top.

About three in ten gaps after the first couple hold a coin. You pick it up as you walk across, and it goes to your coin total rather than your score.

Judging the hold

The plank grows from the edge of your pillar, not from your blob, so measure the gap from that edge to the middle of the next pillar.

Within one pillar the growth speed never changes, so length is purely how long you hold. A gap twice as wide needs a press twice as long. Use the last crossing as a ruler: if that one felt right, scale your next press up or down from it.

Once you let go, the plank drops and there's no correcting it. Short of the next pillar and you fall into the gap; past its far edge and you walk off the end. Holding forever doesn't help either, since the plank tops out at a fixed maximum length.

Daily levels and ghost races

Today's Bridge level is the same for everyone, and you race the ghosts of other players' runs. How daily levels and challenges work.

FAQ

What counts as a perfect?

If the end of your plank lands in the small red target in the middle of the next pillar, you get a bonus point and a combo.

Is it free?

Yes. Every Tapamine game is free to play in your browser with no download and no account.

Does it work on my phone?

Yes. Tapamine is built for phones first: portrait, one thumb, and it works offline after your first visit. It also works with a mouse or the spacebar on a computer.

How do challenges work?

After a run, tap “Challenge a friend” to send a link. Your friend plays the exact same level and races your ghost — a replay of your run — to see who wins.

Add Bridge to your site

Bridge is free to embed on your blog, class page or website. Paste this code:

<iframe src="https://tapamine.com/embed/bridge/" title="Bridge: free one-tap game" width="360" height="640" style="border:0;border-radius:16px;max-width:100%" allow="autoplay; fullscreen; web-share" loading="lazy"></iframe>

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