Skate is a one-button skateboarding runner. Your blob cruises down the street on its own and keeps picking up speed. Tap to ollie over cones, barricades and gaps in the pavement. When a handrail comes up, ollie onto it and keep holding: you'll lock into a grind, sparks flying, and if you hold all the way to the end you pop off with a trick. Let go early and you drop off the rail, which is fine over solid ground and a wipeout over a gap. There's a new street every day, with friends' ghost skaters rolling beside you.
How to play Skate
- Your skater rolls forward automatically. Distance in metres is your score.
- Tap anywhere to ollie over cones, barricades and gaps.
- Ollie onto a rail and keep holding to grind it. Hold until the end to pop off with a trick.
- Don't roll into a rail's posts, and don't let go above a gap.
Tips to get a high score
- Press a little earlier for rails than for cones: you need to be above the front post as you reach it.
- Rails always have posts at both ends, so once you're grinding, stay on until you pop off the end.
- Two cones close together can be cleared with one ollie. If they're far apart, land between them and go again.
- Riding rails out and close calls build your combo. When a trick brings it to a multiple of three, it drops a coin.
- Clearing a cone or a post by a hair counts as a CLOSE call.
How the street changes
Your skater starts at about 11 metres per second and reaches about 17.5 by the one-minute mark. After that it keeps accelerating, roughly 7 metres per second faster every minute, so each run has a natural end.
Obstacles close up too. Breathing room starts at 0.7 to 1.2 seconds of rolling and drops to about half a second to 0.9 by the end of the first minute, then keeps shrinking toward a quarter of a second. Rails always get a little extra room after them for the pop-off.
Rails get longer as the minute goes on. From around the eighth obstacle some rails span a gap in the pavement, and by the end of the ramp most of them do. Open gaps get wider as well.
What holding really does
Every ollie is the same height, however long you hold. It clears cones and barriers and lasts about half a second. Holding only matters when you come down onto a rail.
To lock on, you must be holding as you drop onto the rail's top, with the middle of your board past the front post. If you let go in the air over a rail, you fall straight past it to the pavement and roll into the far post, or into the gap underneath.
Riding to the end pops you off with a small hop. Letting go mid-rail gives an even smaller hop that drops you below the rail. Over pavement you then have to ollie the end post quickly; over a gap you're gone.
Two cones in a row are either tight together, where one ollie clears both, or spaced so you land between them with just enough time to ollie again. Press again as soon as you touch down.
Score, combos and coins
Your score is distance in metres. Tricks, combos and coins don't add to it, so a missed coin never matters and a missed rail does.
Your combo goes up for each rail you ride out and each close call, and resets when you let go mid-grind. Coins line the top of every rail, so a full grind sweeps up a whole row, and tricks pay out an extra coin now and then.
Ollies can be queued: a press up to about a tenth of a second before you land is remembered. A safe habit for long runs is to hold from the ollie all the way to the pop-off on every rail, then let go as soon as you're back on the pavement so your next press is a fresh one.
Daily levels and ghost races
Today's Skate level is the same for everyone, and you race the ghosts of other players' runs. How daily levels and challenges work.
FAQ
How do I grind?
Ollie with a press, and keep your thumb down as you come down onto the rail. You'll lock on and slide along it for as long as you hold.
What happens if I let go on a rail?
You hop off and drop to the ground. Over pavement you might then roll into the end post; over a gap you fall in. Riding the rail out to the end is always safest.
Is it free?
Yes. Every Tapamine game is free to play in your browser with no download and no account.
Does it work on my phone?
Yes. Tapamine is built for phones first: portrait, one thumb, and it works offline after your first visit. It also works with a mouse or the spacebar on a computer.
How do challenges work?
After a run, tap “Challenge a friend” to send a link. Your friend plays the exact same level and races your ghost — a replay of your run — to see who wins.
Add Skate to your site
Skate is free to embed on your blog, class page or website. Paste this code:
<iframe src="https://tapamine.com/embed/skate/" title="Skate: free one-tap game" width="360" height="640" style="border:0;border-radius:16px;max-width:100%" allow="autoplay; fullscreen; web-share" loading="lazy"></iframe>