Rush is a one-touch traffic game. Your little blue car drives up a city street that crosses one busy road after another. Hold your finger down to drive and let go to brake. Cars, buses and the odd train stream across every intersection, so you have to pick your gap and go. You can't sit and wait forever either: a bus is right behind you and it is not a patient bus.
How to play Rush
- Hold anywhere on the screen to drive forward. Your car speeds up to cruising speed.
- Let go to brake. You stop quickly, but not instantly, so brake before the stop line.
- Cross each intersection without touching the cross traffic. Every crossing is a point.
- If you're stopped for about three seconds, the bus behind you honks, then rams you. Don't dither.
- When the railway lights flash and the barrier drops, a train is coming. Wait for it.
Tips to get a high score
- Watch the gap, not the car. Start rolling as the last car clears your lane, not after it's gone.
- Two-lane crossings have traffic going both ways. Check the far lane before you commit.
- Clearing crossings without stopping builds a NO BRAKES streak with rising notes.
- A car that passes within a hair of your bumper is worth a CLOSE! bonus point.
- Coins sit in the middle of some intersections. One is yours the moment your car reaches it.
How the streets get busier
The first intersection is a warm-up: one slow lane with wide gaps between the cars. From there the city gets harder with every crossing you clear, and it keeps ramping until roughly your 24th crossing, after which it holds steady.
Over that stretch the cross traffic speeds up and the gaps between vehicles shrink. Buses, which are nearly twice as long as a car, go from about one vehicle in six to about one in three. Two-lane roads start showing up from the fourth crossing, with each lane running the opposite way, and three-lane roads can appear once you're past a dozen.
Railway crossings can turn up from the eighth crossing on. Later trains move faster, and the warning lights give you less notice, dropping from a little over a second to about one second. The blocks between intersections also get shorter, so you have less room to build speed. Your own car's top speed creeps up too, ending about a fifth faster than at the start.
Scoring and the bus timer
Each intersection you clear is one point, and a close shave adds one more. A close shave counts when a vehicle passes within a few pixels of your car while you're in its lane, or sweeps right across your front bumper just as you arrive. Coins are tallied separately and don't change your score, and the NO BRAKES streak is for bragging rights only.
The bus timer runs whenever you're below a crawl, not just fully stopped. The first honk comes a little over a second in, and the bus rams you just under three seconds in. Driving drains that timer four times faster than waiting fills it, so a short, real burst forward buys back a lot of patience if the block gives you room.
Braking distance and launch timing
From full speed your brakes stop you in under a fifth of a second, sliding roughly half a car length. Plan to release a touch before the stop line rather than right at it, and never brake once your nose is inside a lane, because a stopped car in a lane is a target.
Getting going is the slow part. From a standstill your car needs about half a second to reach full speed, covering around two lanes' worth of road. If you wait for the gap to fully open before pressing, you'll still be crawling when you reach it. Start pressing as the last car is crossing in front of you so you hit the lane already moving.
Your car is longer than a lane is wide, so you're only safe once your rear bumper clears the far curb. On multi-lane roads, judge the whole crossing before you commit, especially the far lane, where traffic comes from the other side.
Daily levels and ghost races
Today's Rush level is the same for everyone, and you race the ghosts of other players' runs. How daily levels and challenges work.
FAQ
Can I steer?
No. Your car only goes straight up the road. The whole game is when to go and when to stop, controlled by holding and releasing one finger.
Why did the bus crash into me?
The bus behind you waits about three seconds while you're stopped. It honks three times as a warning, then pushes through. Rolling slowly still counts as stopped, so commit to a gap.
How does scoring work?
You get one point for every intersection you cross, plus a bonus point for a close shave, when a car passes right by your bumper and you survive.
Is it free?
Yes. Every Tapamine game is free to play in your browser with no download and no account.
Does it work on my phone?
Yes. Tapamine is built for phones first: portrait, one thumb, and it works offline after your first visit. It also works with a mouse or the spacebar on a computer.
How do challenges work?
After a run, tap “Challenge a friend” to send a link. Your friend plays the exact same level and races your ghost — a replay of your run — to see who wins.
Add Rush to your site
Rush is free to embed on your blog, class page or website. Paste this code:
<iframe src="https://tapamine.com/embed/rush/" title="Rush: free one-tap game" width="360" height="640" style="border:0;border-radius:16px;max-width:100%" allow="autoplay; fullscreen; web-share" loading="lazy"></iframe>