Copter is a one-tap arcade game about a tiny propeller blob climbing a tower of steel girders. It rises on its own and keeps speeding up sideways in whichever way it's facing. Tap to flip direction. Line it up with the gap in each girder, mind the swinging red hammers, and don't touch the walls. The first few gates are wide and slow, so you can find the rhythm before it gets tough.
How to play Copter
- Tap anywhere to flip the copter's direction. It always speeds up the way it's facing.
- It climbs on its own. Steer it through the gap in each girder.
- Don't touch the girders, the swinging red hammers or the striped walls on either side.
- Every girder you pass is a point. Pass through dead centre without a close shave for a PERFECT streak.
Tips to get a high score
- Flipping doesn't stop you instantly. It takes a moment to slow down and swing back, so flip early.
- Quick, steady taps keep the copter hovering in place; long pauses send it swinging wide.
- Watch the hammers' rhythm and go through while they swing apart.
- The little arrow next to the copter shows which way it's pushing.
- Race your friends' ghosts on the daily level: you all get the same girders.
What tightens as you climb
The girders get harder by gate number, not by time. The first two gates have no hammers at all. Gates three to eight have small, slow swings and extra-wide gaps that narrow a little with each one. From gate nine to about gate 35 everything ramps up, and after that the layout stays at full difficulty.
By then a gap is about half as wide as the first one, and each gap can sit three times further left or right of the last one, so some girders ask you to cross a good part of the screen. The girders also come a little closer together. The hammers swing through a much wider arc and a bit faster.
The copter itself changes with time. Over roughly the first 75 seconds it climbs faster, picks up sideways speed more than twice as quickly and reaches a higher top speed. The first five seconds are extra gentle so the opening taps don't throw you around.
Scoring and the PERFECT streak
Each girder you clear is one point, and that's the whole score. The PERFECT streak counts gates you pass close to the centre of the gap without nearly touching anything on the way. Any gate passed off-centre, or with a close shave, resets it. The streak and the coins floating between girders are just for fun; neither changes your gate count.
Coins float halfway between the girder you just passed and the next one, a little off the line, so chasing one means swinging away from the line to the next gap. Grab them only when they're already on your way.
Steering with momentum
A tap never moves you sideways directly. It flips which way the propeller pushes, so you keep sliding the old way while you slow down, then pick up speed the other way. The faster you're moving, the further you slide before turning. Later in a run the copter turns around more sharply, but its top speed is higher, so it still slides further than it did early on.
The cleanest way to cross a big shift is two taps. Flip toward the next gap, let the copter speed up, then flip back about halfway there so it eases to a stop under the opening. Waiting until you're under the gap to flip means you'll overshoot it.
The two hammers at a gap move as a mirrored pair, swinging into the opening together and back out together. They hang below the girder, so they're the last thing you meet before the gap. Time your arrival for when they're swinging out, and the gap is at its widest.
Daily levels and ghost races
Today's Copter level is the same for everyone, and you race the ghosts of other players' runs. How daily levels and challenges work.
FAQ
Why is it so hard to stop?
The copter has momentum. Tapping flips which way the propeller pushes, so it slows down first and then speeds up the other way. Tap a little before you need to turn.
Does it get harder?
Yes. The first eight gates are extra wide; the first two have no hammers and the rest swing gently. After that the gaps narrow, the gaps shift further from side to side and the hammers swing wider and faster.
Is it free?
Yes. Every Tapamine game is free to play in your browser with no download and no account.
Does it work on my phone?
Yes. Tapamine is built for phones first: portrait, one thumb, and it works offline after your first visit. It also works with a mouse or the spacebar on a computer.
How do challenges work?
After a run, tap “Challenge a friend” to send a link. Your friend plays the exact same level and races your ghost — a replay of your run — to see who wins.
Add Copter to your site
Copter is free to embed on your blog, class page or website. Paste this code:
<iframe src="https://tapamine.com/embed/copter/" title="Copter: free one-tap game" width="360" height="640" style="border:0;border-radius:16px;max-width:100%" allow="autoplay; fullscreen; web-share" loading="lazy"></iframe>