Hop is a one-tap road crossing game. You're a little green blob trying to get as far up the page as you can: over roads full of cars and trucks, across rivers on drifting logs and lily pads, and over train tracks where an express can come through at any moment. Every tap is one hop forward. You can't steer and you can't go back, so the whole game is timing.
How to play Hop
- Tap anywhere to hop forward one row.
- Cars and trucks drive along the roads. Hop through the gaps between them.
- Rivers can only be crossed on logs and lily pads. They carry you sideways; don't ride one off the edge of the screen.
- When a railway signal flashes red and the bell rings, a train is coming. Wait for it to pass.
- Don't wait on one row for too long, or a big bird swoops down and carries you off.
- Your score is the furthest row you reach. Grab gold coins on logs and grass on the way.
Tips to get a high score
- Look two rows ahead, not one. The safest time to hop is when the next two lanes both have a gap coming.
- A tap during a hop is remembered, so you can chain hops quickly through a gap.
- On the river, hop onto a log that is heading back toward the middle of the screen.
- Grass is your safe spot. Catch your breath there, but count to three: the bird comes at four seconds.
- Close calls with cars earn a "CLOSE!" pop. Fun, but don't make a habit of it.
What lies ahead, row by row
Every run opens the same way: three rows of grass, a single slow road lane, a two-row river, a two-lane road, then a railway. After that the bands are random. Roads come up most often, rivers a little less, and train tracks least. There's always a strip of grass between two hazard bands, one or two rows deep, though the two-row rests get rarer.
Difficulty climbs with every row until about row 170. Road bands grow from one or two lanes up to as many as five, the cars get faster, trucks show up more often and the gaps in traffic get tighter. Rivers grow to four rows, with shorter, faster logs and more open water between them. Lily pad rows start appearing after roughly 45 rows. Railways more often come as a pair of tracks, and the trains get faster with a shorter warning.
Inside a single hop
A hop takes about a sixth of a second, and you only count as being in the new row halfway through it. For that first half, a car in the row you're leaving can still hit you, so don't leave it to the last instant to escape a car coming at you in your own lane.
The bird timer isn't just for grass. It runs on any row you stand on, logs and road lanes included. The warning comes at about two and a half seconds and the bird takes you at four. Every hop resets it.
Within a road or river band, neighbouring lanes always run in opposite directions. In a multi-lane road, the gap you need in the second lane is coming from the other side, so check both directions before you commit.
Riding the river
The log's sideways drift stays with you through the hop. If you jump from a log onto grass or the next log, you keep sliding the way the log was going until you land. Aim for where you'll be, not where you are.
Landings are a little generous. If you come down just past the end of a log, you're pulled back onto it instead of falling in. Lily pads are much smaller than logs but move slowly, so they reward patience.
Since the river is the only place you move sideways, it changes your column for everything after it. After a long ride you'll meet the next road at a new spot, so the gaps you get depend on how you rode it.
Daily levels and ghost races
Today's Hop level is the same for everyone, and you race the ghosts of other players' runs. How daily levels and challenges work.
FAQ
Can I move left or right?
No. A tap always hops straight forward. The only way your position changes sideways is by riding a log or lily pad on the river, which is what makes river crossings tricky.
Why did a bird grab me?
If you stand on the same row for about four seconds, a bird swoops in. It circles first and your blob looks scared, so you get a warning. Keep hopping.
What happens if I tap while I'm already hopping?
One tap is saved and you hop again the moment you land, so quick double taps carry you through tight gaps.
Is it free?
Yes. Every Tapamine game is free to play in your browser with no download and no account.
Does it work on my phone?
Yes. Tapamine is built for phones first: portrait, one thumb, and it works offline after your first visit. It also works with a mouse or the spacebar on a computer.
How do challenges work?
After a run, tap “Challenge a friend” to send a link. Your friend plays the exact same level and races your ghost — a replay of your run — to see who wins.
Add Hop to your site
Hop is free to embed on your blog, class page or website. Paste this code:
<iframe src="https://tapamine.com/embed/hop/" title="Hop: free one-tap game" width="360" height="640" style="border:0;border-radius:16px;max-width:100%" allow="autoplay; fullscreen; web-share" loading="lazy"></iframe>