Cookie

Carve the shape. Don't crack the candy. A free one-tap game.

Play nowHold to carve · Let go at the corners

Cookie is a one-button candy-carving game. A thin honeycomb sugar disc sits on a tin plate with a shape pressed into it: a circle, a square, a heart, a star, an umbrella. Hold to push the needle along the outline. It speeds up the longer you hold, and the candy creaks under the strain, especially at sharp corners. Let go to lift the needle and let the candy settle, then ease around the corner. Finish the outline before the timer runs out without cracking the candy and the shape pops free. There's a new tray of cookies every day and your friends' ghost needles carve along with you.

How to play Cookie

  1. Hold anywhere to carve. The needle follows the dotted outline and speeds up while you hold.
  2. Watch the ring around the needle tip: it fills as the candy strains. Let go to let it settle.
  3. Red dots mark the sharp corners. Ease off before them and creep around in short holds.
  4. Carve the whole outline before the timer runs out. A crack or a timeout costs a heart, and three ends the run.

Tips to get a high score

Which cookies come when

Every run opens with the same four: a circle, a square, a heart and a triangle, all upright. From the fifth cookie the shape is random and turned at a random angle, hexagons included. Over about 14 cookies the mix shifts away from circles and toward stars and umbrellas.

The clock tightens too. It's based on how long the outline takes at full speed, plus extra time for each sharp corner. The first cookie gives you more than double the full-speed time; by about cookie 15 it's only 20 percent extra, and the corner allowance has shrunk to under half. Each cookie after that trims a few percent more, down to 60 percent of that limit.

The candy also cools about 30 percent more slowly on later cookies, so strain hangs around longer between pushes.

How the strain really works

Strain comes from two things. Plain carving adds a little for every bit of outline you cut. Corners add strain based on your speed squared times how sharp the corner is. Meanwhile the candy cools at a steady rate, and on a straight edge even full speed adds less than it sheds.

Speed squared is the key. Halve your speed into a corner and that corner's strain drops to a quarter. A corner is felt over a short stretch either side of its point, so you need to be slow just before it, not only on it.

Letting go stops new strain at once, but strain you've already caused keeps flowing in for a few frames. That's why the ring can keep rising right after you lift, and why you let go before a corner rather than on it.

Lives, timeouts and a steady plan

You get three lives for the whole run, and there's no way to earn one back. A crack or a timeout costs one, and that cookie is gone; the next one comes up instead of a retry. Waiting more than four seconds to start a cookie also counts as a timeout.

Your score is cookies finished. Every second FLAWLESS cookie in a row drops a coin, and finishing with more than 45 percent of the time left drops another, but coins don't add to your score.

Early on the clock is generous, so take corners slowly in short holds. Once later cookies squeeze the time, run every straight edge at full speed and save the careful creeping for star tips and umbrella corners.

Daily levels and ghost races

Today's Cookie level is the same for everyone, and you race the ghosts of other players' runs. How daily levels and challenges work.

FAQ

Why did my cookie crack on a corner?

Strain builds with speed, and much faster at sharp corners. Coming into a star tip at full speed will crack it. Let go before the corner so the needle stops, then carve around it slowly with short holds.

Why does letting go help?

Letting go lifts the needle, so it stops instantly and the candy settles. When you hold again the needle starts slow, which is exactly what a corner needs.

Is it free?

Yes. Every Tapamine game is free to play in your browser with no download and no account.

Does it work on my phone?

Yes. Tapamine is built for phones first: portrait, one thumb, and it works offline after your first visit. It also works with a mouse or the spacebar on a computer.

How do challenges work?

After a run, tap “Challenge a friend” to send a link. Your friend plays the exact same level and races your ghost — a replay of your run — to see who wins.

Add Cookie to your site

Cookie is free to embed on your blog, class page or website. Paste this code:

<iframe src="https://tapamine.com/embed/cookie/" title="Cookie: free one-tap game" width="360" height="640" style="border:0;border-radius:16px;max-width:100%" allow="autoplay; fullscreen; web-share" loading="lazy"></iframe>

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