Leap is a one-thumb long jump game. Your blob sprints down the runway as fast as you can tap, and the faster you tap the faster it goes. Near the board, press and hold: the take-off angle climbs while you hold, and letting go launches the jump. Let go before your foot crosses the red foul line or the jump doesn't count. Every jump has to reach the qualifying flag, which moves further out each round. Miss the mark or foul three times and the run is over. Your score is the total distance of every jump.
How to play Leap
- Tap quickly anywhere to sprint. The speed bar over your runner fills as you go faster.
- Near the take-off board, press and keep holding. The angle gauge climbs while you hold.
- Let go to jump. Take off just behind the red line for a PERFECT BOARD.
- Land past the flag to qualify. Three fouls or short jumps and you're out.
Tips to get a high score
- The sweet spot is about 30°. Holding longer raises the angle, but you stop sprinting while you hold.
- Start holding about three or four metres before the board when you're at full speed.
- Your foot over the red line is a foul, even on a monster jump. Let go a hair early rather than late.
- Land past the gold flag beyond the mark to grab a coin for hats.
- The runway length changes every jump, so watch the board coming instead of counting taps.
How the mark climbs
Every jump has to reach the qualifying mark. It starts at 3.5 metres and climbs to 7.2 metres over your first 12 jumps, then adds 8 centimetres with every jump after that. The early marks are easy; by around the tenth jump you need a proper sprint and a clean take-off every time.
The runway is 22 metres on your first jump, then a random length between 19 and 25 metres. Judge the board by sight, not by habit.
Your three strikes last the whole run. A foul or a short jump costs one, and they never come back, so a careless jump early hurts just as much as one late.
Where your metres come from
Your score is the total distance of all your jumps, rounded down to whole metres. A jump that falls short of the mark still adds its distance, it just costs a strike. A foul adds nothing.
Distance is measured from the foul line, not from where you took off, so any runway you leave behind the line comes straight off the jump. PERFECT BOARD means taking off within 12 centimetres of the line. It builds a streak but adds nothing beyond the distance it saves you.
Speed matters most. Each tap adds less the faster you're going, up to a soft cap of 13 m/s, and you slow down a little every moment you're not tapping. Steady, fast tapping all the way to the board beats a burst at the start followed by a coast.
The hold: angle against speed
The take-off angle climbs about 1.1° every frame from the moment you press, so a hold of roughly half a second gets you to 30°. A press shorter than about a tenth of a second counts as a stride tap instead of a hold.
While you hold you stop adding speed, and drag keeps slowing you, so extra angle costs you speed. The best trade is in the low-to-mid 30s. By 45° you're back to about the distance of a 30° jump, and past 50° jumps get shorter.
You keep running during the hold, so start it early enough. At a good sprint you cover about four metres in that half-second, and if you start late you either foul or have to let go at a flat angle.
Daily levels and ghost races
Today's Leap level is the same for everyone, and you race the ghosts of other players' runs. How daily levels and challenges work.
FAQ
How do I jump further?
Tap faster on the runway for more speed, release at about 30°, and take off as close to the red foul line as you dare. Speed matters most: distance grows with the square of your run-up speed.
What counts as a foul?
If your runner's foot crosses the red line on the board before you let go, the jump is a foul and earns no distance. Three fouls or short jumps end the run.
Is it free?
Yes. Every Tapamine game is free to play in your browser with no download and no account.
Does it work on my phone?
Yes. Tapamine is built for phones first: portrait, one thumb, and it works offline after your first visit. It also works with a mouse or the spacebar on a computer.
How do challenges work?
After a run, tap “Challenge a friend” to send a link. Your friend plays the exact same level and races your ghost — a replay of your run — to see who wins.
Add Leap to your site
Leap is free to embed on your blog, class page or website. Paste this code:
<iframe src="https://tapamine.com/embed/leap/" title="Leap: free one-tap game" width="360" height="640" style="border:0;border-radius:16px;max-width:100%" allow="autoplay; fullscreen; web-share" loading="lazy"></iframe>